On Friday, July 14, the RIFT dev team took players to the future to visit 4.2: Celestial Storm. They then later brought in the art team to show off an in-depth look at the new zone, Vostigar and go through the creative process in bringing this area to life. Re-watch them and learn the secrets of the devs so that you can be prepared for the launch of RIFT’s next game update, 4.2: Celestial Storm!
4.2: Celestial Storm Dev Q&A
Our host, Linda “Brasse” Carlson (Director of Community Relations) was joined by Chris “Keyens” Meyer (Systems Designer), Christopher “Archonix” Junior (Game Director, RIFT), and Simon “DeadSimon” Ffinch (Sr. Design Director) to go over the new features of Celestial Storm, including two new mounts, new lockbox mechanics and rewards, new creatures, new story, and more. Also meet the brand-new Communtiy Manager, Jennifer “Yaviey” Bridges with special guest Nicholas “Captain Cursor” McDowell.
Brasse returned to interview Justin Stearns (Environment Artist) and Mike Chang (Senior Environment Artist) from the RIFT art team to explain the creative process and design elements behind the new zone in Celestial Storm, Vostigar Peaks. They completed the stream with an in-game run-through of the new overland zone in all its colorful glory. Once again, special guest Captain Cursor joined them to help explain some of the lore in the zone as it related to the new artwork.
We’ll be back for more fun on Friday, July 21, 2017. Stay tuned to learn who our guests will be and what we’re going to show off. Until next time, Ascended!