Horizontal progression, player-built cities, and a dynamic open-world are just some of what players can expect from gamigo’s next MMO.
gamigo group is excited to announce its publishing agreement with developer Dynamight Studios for its first truly dynamic, isometric open-world MMORPG, Fractured Online. This sandbox game focuses heavily on giving players the freedom to be who they want – through its unique character progression system – and shape the world the way they want. This can be done figuratively via the game’s player-driven economy or literally by building cities across three worlds within multiple continents. In a world where demons naturally prey on all beings, Fractured Online is a game that can either bring players together, or tear them apart.
Fractured Online features three races: Humans, Wildfolk, and Demons. Each race has a different impact on game mechanics, such as which type of society players can live in, to the ways they interact with other players. Live within the peaceful Wildfolk community where cooperation and defensive gameplay shine or have free will while trying to follow the rules of a feudal society – like not breaking the law and “killing” other players – as a Human. For those that prefer hostility, blood, and terror, they can embrace their inner evil alignment by spawning as a Demon. Once a race is chosen, players can begin their quest for knowledge.
“We wanted to offer something that was more powerful and flexible than the conventional RPG level and skills progression system,” says Jacopo Gallelli, Co-Founder and CEO at Dynamight Studios. “In Fractured Online, we’re putting credence to the idiom ‘knowledge is power’ by introducing the Knowledge System. Our system rewards players that are courageous and clever, not for the hours they’ve spent hunting rats in a basement for some random farmers.”