• A new enemy faction has invaded Trove! Found only in the most difficult locations, and forged under the immense pressure of The Depths, Denizens from The Depths have risen up and can be found in the new Long Shade/Uber-12* difficulty level, as well as in a new Delve biome! 
  • Saltwater Sam & his crew can be found exploring the Long Shade, and helping combat this new threat! 
  • PARDON OUR DUST: Some assets and content are still ‘placeholder’ and will be arriving on PTS in the days to follow. 


  • A new Adventure World with max difficulty—Long Shade (equivalent to “Uber 12,” see Difficulty Names section below) has been added 
  • To enter, Characters must have 40,000+ Power Rank and 8500+ Light 
  • Unlike most Adventure Worlds, this world only contains a mix of 3 biomes at any given time. 
  • These 3 biomes rotate every 3 hours 
  • The currently active biomes can be seen around the Adventure World selection node in the Atlas (default key: Ctrl + A) 
  • As these biomes rotate, a variety of new Ores, Harvestables, and crafting materials can be found within! 
  • Trovians can only carry a limited amount of these new items, and although that maximum can be increased, they can also be used at Saltwater Sam’s Ship Outpost—found scattered throughout the Long Shade—to craft more valuable, easier-to-carry materials! 
  • Saltwater Sam & his crew can be found having established “Outposts” throughout the Long Shade. Upon their ship, new collections & keys can be crafted! 
  • 5 Star dungeons can be found throughout the Long Shade, creating “Surfaced Depths Caches” (requiring keys to open) upon completion.  


  • For Characters of sufficient strength & swimming skill, “The Depths” await, a flooded Delve biome providing additional challenges and rewards! 
  • “The Depths” is only accessible via Matchmakers, the creation of which Saltwater Sam & his crew have been studying! You can find them at OUTPOSTS in all biomes in Long Shade Difficulty (15) worlds! 
  • Unlike standard Matchmakers, every floor/tier with be “The Depths,” with the new bosses appearing every 3rd floor. Instead of a Shadowy Soul Vault, every 3rd floor will spawn a Runic Depths Vault—which can be opened using keys crafted from Saltwater Sam’s Depth’s Workbench. 
  • The Depths matchmaker will only take you up to 12 floors deep, allowing 4 bosses/vaults total. 


  • The “Runecrafting” profession has two new tiers, allowing players to reach a new maximum Runecrafting skill of 400 
  • RUNES—a new equippable, auto-consume item—can be crafted using Runecrafting. 
  • Similar to “Shouts” and “Stances” from Martial Arts, “Runes” go in the Auto-Use slot, and are consumed when performing specific actions. In addition to providing temporary buffs, consuming Runes also creates “Rune Fragments,” used to craft more powerful Runes. 
  • Many existing Runecrafting recipes have had their material costs adjusted. 
  • Collections from the Runecrafting Bench are now unlocked directly, rather than via crafted item. 


  • Whispers abound of a new tier of gear: Mystic! 
  • Gearcrafters have not yet figured out the secrets of Mystic gear, meaning it cannot yet be crafted directly. Instead, exotic, expensive materials—some from 5 Stars, some from The Depths Delve biome—must be used at the Forge to UPGRADE Crystal 5 gear into Mystic 1! 
  • Trovian’s best Gearcrafters are diligently working along with Mystenta Cull to unlock its secrets! 


  • “Uber-1” difficulty has been renamed to “Uber”—Uber-2+ difficulty names have all been completely renamed, removing the number and replacing “Uber” with a new word (or pair of words) 
  • The new difficulty progression is as follows (with the first 4 entries mostly unchanged): 
  • (0) Novice 
  • (1) Adept 
  • (2) Elite 
  • (3) Master 
  • (4) Uber 
  • (5) Shade 
  • (6) Fallow 
  • (7) Twilight 
  • (8) Dusk – Previously Uber-5 
  • (9) Nightfall 
  • (10) Moonless Dark 
  • (11) Pure Midnight 
  • (12) Uber Twilight 
  • (13) Mega Dark – Previously Uber-10 
  • (14) Deep Fallow 
  • (15) Long Shade 
  • Some unused Event currencies from old Monthly Events have been cleaned up. 
  • Torches no longer give Mastery. 
  • Fixed an issue where in some cases the place where two biomes meet would not transition correctly to the other Biome. 

Known Bug: 5 stars dungeons may spawn more than 1 Surfaced Depths Cache which is not intended. Only 1 should spawn, at the very end.