RISING TIDES PATCH NOTES

[COMBAT THE RISING TIDE]

  • A new enemy faction has invaded Trove! Found only in the most difficult locations, and forged under the immense pressure of The Depths, Denizens from The Depths have risen up and  can be found in the new Long Shade/Uber-12* difficulty level, as well as in a new Delve biome!
  • Saltwater Sam & his crew can be found exploring the Long Shade, and helping combat this new threat!

[NEW MAX DIFFICULTY]

  • A new Adventure World with max difficulty—Long Shade (equivalent to “Uber 12,” see Difficulty Names section below) has been added
    • To enter, Characters must have 42,500+ power Rank and 10,000+ Light
  • Unlike most Adventure Worlds, this world only contains a mix of 3 Biomes at any given time.
    • These 3 biomes rotate every 3 hours
    • The currently active biomes can be seen around the Adventure World selection node in the Atlas (default key: Ctrl + A)
  • As these biomes rotate, a variety of new Ores, Harvestables, and crafting materials can be found within!
  • Trovians can only carry a limited amount of these new items, and although that maximum can be increased, they can also be used at Saltwater Sam’s Ship Outpost—found scattered throughout the Long Shade—to craft more valuable, easier-to-carry materials!
  • Saltwater Sam & his crew can be found having established “Outposts” throughout the Long Shade. Upon their ship, new collections & keys can be crafted!
  • 5 Star dungeons can be found throughout the Long Shade, creating “Surfaced Depths Caches” (requiring keys to open) upon completion.
  • Rather than normal invaders, when invasions occur in Long Shade Adventure worlds, an Invading Depths Obelisk will drop from the sky—allowing Trovians to summon-forth powerful enemies.

[NEW DELVE BIOME]

  • For Characters of sufficient strength & swimming skill, “The Depths” await, a flooded Delve biome providing additional challenges and regards!
  • “The Depths” is only accessible via Matchmakers, the creation of which Saltwater Sam & his crew have been studying! You can find them at OUTPOSTS in all biomes in Long Shade Difficulty (15) worlds!
  • Unlike standard Matchmakers, every floor/tier with be “The Depths,” with the new bosses appearing every 3rd floor. Instead of a Shadowy Soul Vault, every 3rd floor will spawn a Runic Depths Vault—which can be opened using keys crafted from Saltwater Sam’s Depth’s Workbench.
  • The Depths matchmaker will only take you up to 12 floors deep, allowing 4 bosses/vaults total.

[DELVES]

  • A new “Under Pressure” debuff–periodically pulsing damage, and reducing Health Regeneration–has been added to Delves
  • This effect first appears at Depth 160 (150 for Challenge delves), and increases in strength as your Depth increases (with periodic “jumps” in power after 10 floors)

This effect is not meant to  “stop players in their tracks” at any specific Depth, but it is intended to make “pushing the hardest depths” require more balance between health & damage stats than is currently required.

[RUNECRAFTING PROFESSION UPGRADE]

  • The “Runecrafting” profession has two new tiers, allowing players to reach a new maximum Runecrafting skill of 400
  • RUNES—a new equippable, auto-consume item—can be crafted using Runecrafting.
  • Similar to “Shouts” and “Stances” from Martial Arts, “Runes” go in the Auto-Use slot, and are consumed when performing specific actions. In addition to providing temporary buffs, consuming Runes also creates “Rune Fragments,” used to craft more powerful Runes.
  • A Runecrafting Progression System Workbench (the “Rune Anvil”) allows Runecrafters to specialize and focus how they utilize their runes.
  • Many existing Runecrafting recipes have had their material costs adjusted.
  • Collections from the Runecrafting Bench are now unlocked directly, rather than via crafted item.

[NEW GEAR TIER]

  • Whispers abound of a new tier of gear: Mystic!
  • Gearcrafters have not yet figured out the secrets of Mystic gear, meaning it cannot yet be crafted directly. Instead, exotic, expensive materials—some form 5 Stars, some from The Depths Delve biome—must be used at the Forge to UPGRADE Crystal 5 gear into Mystic 1!
  • Trovian’s best Gearcrafter’s are diligently working along with Mystenta Cull to unlock its secrets!

[DRAGONS]

  • 1 new Legendary dragon, and 2 new Ancestral dragons can be hatched at the Dragon Crucible!
  • Egg Fragments for these dragons can be found by defeating the summoned enemies from the “Invading Depths Obelisk” in Long Shade difficulty (15).
  • The legendary dragon, Circumsolae, Fringe of the Ever-Pyre, can also be unlocked via a Golden Pyric Dragon Egg, which can be found in Greater Dragon Caches, or via a Dragon Effigy.

[DIFFICULTY NAMES]

  • “Uber-1” difficulty has been renamed to “Uber”—Uber-2+ difficulty names have all been completely renamed, removing the number and replacing “Uber” with a new word (or pair of words)
  • The new difficulty progression is as follows (with the first 4 entries mostly unchanged):
    • (0) Novice
    • (1) Adept
    • (2) Elite
    • (3) Master
    • (4) Uber
    • (5) Shade
    • (6) Fallow
    • (7) Twilight
    • (8) Dusk – Previously Uber-5
    • (9) Nightfall
    • (10) Moonless Dark
    • (11) Pure Midnight
    • (12) Uber Twilight
    • (13) Mega Dark – Previously Uber-10
    • (14) Deep Fallow
    • (15) Long Shade

[DUNGEONS]

  • New Forbidden Spires 3 Star dungeon by Cyekie!
  • New Cursed Vale 1 Star dungeon by Cyekie!
  • New Jurassic Jungle 1 Star dungeon by Cyekie!
  • New Geode Topside 1 Star dungeon by utta_!
  • New Highlands 1 Star dungeon by BeastMasterSixty4!

[STYLES]

  • 45 new Depths themed styles have been added, 10 for Faces, and 5 for Hats & each Weapon type
    • These styles can be obtained by deconstructing gear dropped by “Depths” NPCs in Long Shade difficulty (15) & The Depths delve, or unlocked directly using a Super Style Stash
  • Cookie Handler, a new Helmet style from Ranuribufo!
  • Tiny Tusk, a new Helmet style from FutureHero!
  • T.rex, a new Helmet style from GooberBalls!
  • Zombear, a new Helmet style from DGater!
  • Dread Scientist, a new Face style from G_33X!
  • Raging Robot, a new Face style from G_33X!
  • Mk-iLL, a new Face style from Nezz!
  • HandlePinkieBar, a new Bow style from MMIyt!
  • Elemental Union, a new Bow style from PowerLessSuperX!
  • Misty Twilight, a new Bow style from PowerLessSuperX!
  • Arcane Starshot, a new Bow style from PowerLessSuperX!
  • Crystal Cut, a new Fist style from PowerLessSuperX!
  • Particle Splitter, a new Fist style from PowerLessSuperX!
  • Shiv-Er, a new Melee style from Nezz!
  • Sinister Watcher, a new Melee style from dre4ml1ght!
  • Drown Fish, a new Melee style from MMIyt!
  • Ashen Star, a new Melee style from SylonARTS!
  • Cannoli Cannon, a new Pistol style from CommonAmmo!
  • PulseX, a new Pistol style from onigiry!
  • Envenomed Impaler, a new Spear style from Tyrovar!
  • Oceanblight Blade, a new Spear style from PowerLessSuperX!
  • Ghostly Roger, a new Spear style from Alwis!
  • Gumdrop Kebab, a new Spear style from CommonAmmo!
  • Queen Flower, a new Staff style from Tilgerthron!
  • Lore Lance, a new Staff style from MMIy!
  • Flamespire, a new Staff style from CommonAmmo!
  • HELLi, a new Staff style from Nezz!

[MISC]

  • Fixed an issue preventing the Solarion Paragon leaderboard from appearing
  • Fixed an issue that would cause Crystal gear obtained from Gearcrater’s Vault or crafted to have incorrect stat order
  • Fixed an issue that would cause Bard’s to get Face equipment obtained from Gearcrater’s Vault or crafted to have Physical damage
  • Some unused Event currencies from old Monthly Events have been cleaned up.
  • Torches no longer give Mastery.
  • Fixed an issue where in some cases the place where two biomes meet would not transition correctly to the other Biome.