The Arktech Revolution Begins April 15

The Arktech Revolution Begins April 15

The Arktech Revolution is almost upon us! First announced late last March, Defiance’s fifth DLC pack will be available on PC and Xbox 360 on Tuesday, April 15. PlayStation 3 Season Pass holders will have access to Arktech Revolution on April 15 as well. The standalone DLC download will be available on the PlayStation 3 North American store on Tuesday, April 29 and the PlayStation 3 European store on Wednesday, April 30.

Paid Features

  • One Chimera Arktech Kit containing:
    • 1000 Arkforge
    • The “Arktech Revolutionary” title
    • The “Chimera Ark Hunter” outfit
  • Access to the Chimera daily contracts which reward Caeruleum Cores for completing expert tier co-op maps.
    • Additionally, Caeruleum Cores can be acquired in lesser numbers from weekly Paradise contracts.
  • Access to the Chimera vendor, which offers a unique line of legendary weapons and legendary mods purchased using Caeruleum Cores.
  • The Chimera mod synergy.
  • Six new pursuits offering unique titles and EGO rating increases that reward three pieces of legendary equipment:
    • The Chimera Claw (shield).
    • The Chimera Horn (rocket launcher).
    • The Chimera Fang (charge blade).
  • Access to 15 new perks for ark hunters who choose to join Chimera in the Arktech Revolution:
    • Conflagration: Increases damage to health from your incendiary attacks.
    • Flash Point: Increases damage to shields from your incendiary attacks.
    • Heat Shield: Reduces incoming damage from incendiary attacks.
    • Corrosion: Increases damage to armor from your bio attacks.
    • Virulent: Increases armor penetration from your bio attacks.
    • Immunized: Reduces incoming damage from bio attacks.
    • Bloodsucker: Increases health and shield damage stolen from your siphon attacks.
    • Deadly Apparition: Increases damage from your siphon attacks.
    • Strong Soul: Reduces incoming damage from siphon attacks.
    • Live Wire: Increases damage to shields from your electric attacks.
    • Electrical Fire: Increases damage to health from your electric attacks.
    • Grounded: Reduces incoming damage from electric attacks.
    • Gamma Rays: Increases armor penetration from your radiation attacks.
    • Radiation Burns: Increases damage from your radiation attacks.
    • Lead Lined: Reduces incoming damage from radiation attacks.

Free Features

  • EGO Rating Cap Increased
    • While you’ve been hunting and modding the finest extraterrestrial equipment arkfalls can provide, your EGO has been working on upgrades of its own.
  • EGO Rating Progression
    • For ark hunters, a higher EGO rating will now impart a much larger effect on damage, health, and shield capacity. Similarly, the damage output of weapons will now scale based on their power rating.
  • New Enemy Difficulty Tiers
    • In addition to the difference between standard and elite enemies being more pronounced, new enemy difficulty tiers featuring enhanced abilities and updated designs will be introduced.
    • Now that enemies scale in difficulty, “elites” as a designation for all mobs no longer exists. Instead, different types of mobs have different prefixes depending on their difficulty tier:
      • Hellbugs, Scrappers, Infected
        • Adapted, Superior, Evolved, Apex
      • Mutants, Raiders, Dark Matter
        • Experienced, Veteran, Hardened, Formidable
      • Volge, 99ers
        • Reinforced, Enhanced, Augmented, Ark
  • Expert Co-Op Maps
    • Team up with your fellow ark hunters to tackle new expert versions of all co-op maps featuring the new enemy difficulty tiers! Defeating these challenging instances will not only reward you boasting rights but also new special tokens that can be spent to purchase legendary weapons and mods directly from certain vendors.
  • Dynamic Event Scaling
    • Events will now dynamically adjust their difficulty based on the players participating in or joining them. Low EGO rating players will be able to stand in fights with these high-level foes by means of a special temporary buff.
  • Damage Type Overhaul
    • Defiance’s weapons damage types are getting a major overhaul to increase their impact on gameplay.
  • Armor Plates
    • Armor is a new damage-mitigating buff granted passively by shield equipment and temporarily by perks, stims, or spikes. Unlike shields, armor does not regenerate when excessive damage breaks it but it can be repaired at extraction points.
    • Armor repair stations have appeared all over the Bay Area. Travel to any fast travel point to find a station.
    • Two new stims have been added: armor repair and ablative armor.
  • Universal Grenade, Spike, and Stim Charges
    • As of Arktech Revolution, enemies will drop universal consumables (called “charges”) of each type that refill one use of the specificied item type in your current loadout. Can’t carry any more of that item? Don’t fret: you’ll automatically salvage any excess charges upon picking it up.

Game Updates

  • A number of perks have been rebalanced to match new armor and scaling mechanics:
    • Trait: Detachment – Now adds between 1 and 3 plates of ablative armor.
    • Trait: Juggernaut – Now adds between 2 and 4 plates of ablative armor.
    • Trait: Thick Skinned Basic Description – Now adds between 3 plates of ablative armor.
    • Trait: Time Out – Added 15 second cooldown.
    • Trait: In the Trenches – Drastically reduced effectiveness.
    • Trait: Fortitude – Changed to a percent of health rather than a flat number.
    • Trait: Rear Guard – Drastically reduced effectiveness.
  • Replaced Reset Weapon Mastery XP with Reroll Weapon Mastery bonus.
  • Players now gain weapon skill when using mastered weapons.
  • Added Upgrade rating to salvage matrix.
  • Personal and group boosts are now play time based instead of absolute time based. Clan boosts are still absolute time based. Any previously bought absolute time based boosts will still work.
  • Protection spikes have been adjusted. They now provide ablative armor. Also, blue protection spike are now less ludicrous.
  • Vendor changes:
    • Removed Vendors from Eastshore Docks (there was no Fast Travel there).
    • Paradise Vendor is now located at Iron Demon Ranch with easy access via Fast Travel.
    • Chimera Vendor (new for DLC5) is located at Headland Transit Depot, it is in place of the Mod Vendor that was there.
    • Legendary weapons now cost 10 rep, 20 token, and 1,000 scrip.
  • The Epic Mod Hoard has had its price adjusted, to bring it in line with the other 3 vendors due to the new Paradise contracts.
  • The Warmaster has been updated to challenge even high-rating ark hunters.
  • Teamwork points can now be gained from damaging shields.
  • Destroyed turrets no longer grant Opportunist points.
  • The game now displays “Teamwork Max” or “Opportunist Max” if the points cap is reached.

Want to know more about Arktech Revolution? Read Creative Lead Trick Dempsey’s in-depth article on how EGO is changing in this DLC and what it means for ark hunters, their equipment, and their foes.

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