Our Gunslinger Trials DLC is right around the corner, and it adds a new feature that significantly improves the feedback and balance of existing and future events: Scoring.
What does this mean for you? Better co-op, better rewards, and more reasons to play with your friends. How and why did we make this happen? Read on for all the details!
Instead of sorting players by damage done, Gunslinger Trials’ leaderboards will sort by revamped score values that translate directly into rewards. Each point earned will contribute to XP, scrip, and keycodes. Gone are the mystical calculations determining who earned the top rewards and who did not, and that makes everything more fun.
Additionally, scoring gives us the opportunity to present moment-to-moment feedback about success (and failure). While you will earn a “Hard Reset” bonus for stunning a Dark Matter Bulwark, you will also suffer point penalties for extraction and incapacitation. Strategies which revolved around repeated extraction will now result in very low rewards indeed.
Another reason we implemented scoring so broadly was to provide rewards for behaviors we had no other way to reward. Key to this strategy are two scoring events: “Teamwork” and “Opportunist.”
Teamwork rewards players for dealing damage to the same target. As players pour bullets into a Viscera, for example, they’ll see Teamwork points accruing in their score window.
Opportunist is a bit different, rewarding bonus points for dealing damage to an enemy that is debilitated by a nano-effect. This even extends to bio grenades and pyro grenades. Both these grenades now turn their victims into big bags of bonus points.
In addition, we’re exposing and restructuring the rewards players get for reviving allies. Each time you revive a new target in a single event, you’ll be rewarded points for doing so. As such, there’s no benefit for reviving the same poor sap over and over. On the flip side, reviving a large number of unique allies will now reward a lot of points.
Until Gunslinger Trials, arenas were something of an oddity in Defiance. They encouraged and rewarded a limited set of strategies – and not the kind we wanted to reward. So we revamped them with mechanics that support group play and give players a much greater variety of strategies to succeed.
After Gunslinger goes live, you can battle through any arena as a group, sharing kill scores while receiving individual rewards for skill shots and special events (this does mean that a group of four players will DESTROY any of their individual scores in arenas prior to Gunslinger Trials!). The new arenas also present a wider variety of challenges and environments and give opportunities for all types of players and play styles to shine.
On top of all this, they also contain story elements and objectives. They’ll feature all-new combat encounters in environments both new and familiar, from the interior of a newly crashed arkfall to a fateful showdown with Dekuso and his newly upgraded Raider minions.