Rifts – tears in the fabric of reality – erupt where the elemental planes of existence collide with Telara. Each creates a doorway for invasion, a portal for otherworldly armies bent on conquest and destruction. Leading those armies are generals of the Blood Storm, mighty thralls of the dragon gods and sworn enemies of the Ascended.
PLANE OF FIRE
Fire rifts erupt and flare across the sky like imperial suns, scorching away grass and soil, searing the land that remains into cracked, ashen bedrock. Goblins and elementals, the minions of Maelforge, scramble from the rifts toward all that will burn. Somewhere, their dragon god smiles, his passion for chaos and destruction inflamed.
PLANE OF EARTH
The spires of Earth rifts dazzle with precious minerals and gems, lures that draw the greedy into the arms of waiting horrors. Orelings and troglogdytes, trolls and golems stand ready to invade Telara. There, they will collect the body of Laethys, dragon god of Earth, piece by shining piece …
PLANE OF LIFE
Greenscale the Primeval is the relentless enemy of civilization, hating any structure that coddles the weak or hobbles the strong. Rifts from his wild Plane or Life loose chaotic and destructive forces of nature, disgorging twisted beasts and spiked vines that tear through native creatures and Ascended alike.
PLANE OF DEATH
Death rifts spread unmatched terror and despair, disgorging armies of vampires and bone dragons across Telara. These invaders are compelled by the Endless Court to harvest viscera and souls for Regulos’s new body – one that will be invincible if allowed to escape the Plane of Death.
PLANE OF AIR
Crucia seeks to remake the fabric of the planes and loose her Storm Legion on all who oppose her dominion. Those who are fortunate will be crushed by boulders riding the razor winds of her Air Rifts. Others will be snatched up by her winged beasts and carried through the portals to a fate far worse.
PLANE OF WATER
Water rifts writhe across the great oceans, above deserts, forests, and vales. Their foul tentacles thrash as the portals pour monstrous Cephalons into Telara. Each longs to find Akylios, mad god of Water, and slithers with haste to uncover his tomb.
A porticulum to the Plane of Water has opened, allowing Telarans level 58 or higher to explore the realm of the mad god of Water, Akylios, if they dare.
On the other side of the Infinity Gate lies Goboro Reef, a majestic zone teeming with life from the wells of Atragaria to the spires of Gyel Fortress. It’s an environment full of hidden nooks, stunning surprises, and nightmarish denizens dying to make your acquaintance.
Draumheim is the phantasmagorical home of the Onir, dream-beings born in the collective unconscious of sleeping Telarans. It is a bizarre city, vibrant and sprawling, where every whim is given life and every desire indulged. Some of its residents are well-adjusted souls who have lived happily under Kondraum, the zone’s sovereign leader. Others have been less fortunate.
Far above the sand and fire of Goboro Reef, beyond the riots in the streets of Draumheim, the ancient bulk of Tarken Glacier reaches dizzyingly into the crown of the planar sky. It is legendary. It is behemoth. And its secrets will take you to the edge of the cosmos itself.